Danmakufu Scripts
Touhou Danmakufu is a game engine for making Shoot-em-up games, used heavily within the Touhou Project community/fandom. I've tried my hand at a couple of games now in it, have a look!
Havoc in Hell's Hot Springs
Release Date: 02/03/2025
My entry in Bullet Hell Artistry's 9th Game Jam. The theme was Non-conventional shot types, so I settled on a variant of charge attacks. Like I state on the itch.io link, There are things I could change, but for the time I had I'm pretty happy with what I released here. Honetly most proud element for me is just getting it done start->finish, I find it a real struggle to get that done sometimes. I earned 4th place out of four, but considering the other entries, I'm not too beat up about that. If anything I feel like Mike from that one bit of Monster's Inc. Y'know where he's on the cover of that magazine and covered up by a sticker?
Tricksters of Legend
Release Date: 19/01/2020
This is positively ancient by my standards. I don't remember getting it anywhere near as done as I'd like, but I did it none the less, so here it is i suppose.
Percussionist's Proud Performance
Release Date: 23/06/2019
Likewise, my memories are pretty vague on this one. I remember having a whole story planned about how like, Raiko felt bad/weird about playing with no audience, and Yuuka saying something about flowers being a good audience anyways. I think that was it anyways, I didn't actually get a dialogue system implemented so I swerved a bit and just made Raiko's attacks all rainbow to make it pride themed. Honestly if I make it to a new Pride Jam I'm definitely gonna be a bit more thoughtful about actually following the theme.